<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
    <script src="../dist/iife/spine-phaser-v3.js"></script>
    <link rel="stylesheet" href="../../index.css" />
    <title>Spine Phaser Example</title>
  </head>

  <body class="p-4 flex flex-col items-center">
    <h1>Visibility Test 2</h1>
  </body>
  <script>
    const config = {
      type: Phaser.AUTO,
      width: 800,
      height: 600,
      type: Phaser.WEBGL,
      scene: {
        preload: preload,
        create: create,
        pack: {
          files: [
            {
              type: "scenePlugin",
              key: "spine.SpinePlugin",
              url: "../dist/iife/spine-phaser-v3.js",
              sceneKey: "spine",
            },
          ],
        },
      },
    };

    const game = new Phaser.Game(config);

    function preload() {
      this.load.image("coin", "/assets/coin-pma.png");
      this.load.spineBinary("spineboy-data", "/assets/spineboy-pro.skel");
      this.load.spineAtlas("spineboy-atlas", "/assets/spineboy-pma.atlas");
    }

    function create() {
      const spineboy = this.add.spine(
        100,
        400,
        "spineboy-data",
        "spineboy-atlas"
      );
      spineboy.scale = 0.25;
      spineboy.animationState.setAnimation(0, "idle", true);

      const spineboy2 = this.add.spine(
        250,
        400,
        "spineboy-data",
        "spineboy-atlas"
      );
      spineboy2.scale = 0.25;
      spineboy2.animationState.setAnimation(0, "walk", true);

      window.coin = this.add
        .image(400, 500, "coin")
        .setOrigin(0.5, 1)
        .setScale(0.3)
        .setCrop(304, 283, 286, 284);

      const spineboy3 = this.add.spine(
        500,
        400,
        "spineboy-data",
        "spineboy-atlas"
      );
      spineboy3.scale = 0.25;
      spineboy3.animationState.setAnimation(0, "run", true);

      const spineboy4 = this.add.spine(
        650,
        400,
        "spineboy-data",
        "spineboy-atlas"
      );
      spineboy4.scale = 0.25;
      spineboy4.animationState.setAnimation(0, "shoot", true);

      const grp = this.add
        .container()
        .add([spineboy, spineboy2, coin, spineboy3, spineboy4]);

      this.input.on(
        "pointerdown",
        () => (spineboy2.visible = !spineboy2.visible)
      );
    }
  </script>
</html>
